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3DS MAX 6 Fundamentals (Fundamentals (New Riders))
 
 
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3DS MAX 6 Fundamentals (Fundamentals (New Riders)) [Paperback]

Ted Boardman
2.7 out of 5 stars  See all reviews (3 customer reviews)
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3DS Max 7 Fundamentals 3DS Max 7 Fundamentals 2.7 out of 5 stars (3)
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Product details

  • Paperback: 528 pages
  • Publisher: New Riders; 1 edition (20 Jan 2004)
  • Language English
  • ISBN-10: 0735713855
  • ISBN-13: 978-0735713857
  • Product Dimensions: 23.5 x 18.7 x 2.4 cm
  • Average Customer Review: 2.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 1,376,766 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Ted Boardman
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Product Description

Product Description

For the new user or seasoned pro, Discreet authorized trainer, Ted Boardman, explains the latest version of the most popular 3d program. Following the exercises and tutorials in the book, readers will discover the new features of 3ds max 6 that make it even more powerful and easier to use. Learn how to work effectively and efficiently through production techniques covered in this book.

Leading 3ds max trainer Ted Boardman covers every core technique and skill for making the most of 3ds max 6 in virtually any application or industry, including computer/video games, web content development, film, television, and architecture. Boardman begins by introducing the fundamental concepts students need to work with 3ds max 6. Next, he introduces the fundamentals of modeling, applying materials and maps, applying realistic lighting, and effectively integrating animation. Then, he focuses on interior scenes, introducing 3ds max modeling techniques for radiosity and efficiency; more sophisticated approaches to materials and mapping; and the software's powerful animation controllers. Coverage also includes freeform lighting, animating in world space, adding realistic dynamics with reactor, and video post-production.

From the Back Cover

For the new user or seasoned pro, Discreet authorized trainer, Ted Boardman, explains the latest version of the most popular 3d program. Following the exercises and tutorials in the book, readers will discover the new features of 3ds max 6 that make it even more powerful and easier to use. Learn how to work effectively and efficiently through production techniques covered in this book.

Leading 3ds max trainer Ted Boardman covers every core technique and skill for making the most of 3ds max 6 in virtually any application or industry, including computer/video games, web content development, film, television, and architecture. Boardman begins by introducing the fundamental concepts students need to work with 3ds max 6. Next, he introduces the fundamentals of modeling, applying materials and maps, applying realistic lighting, and effectively integrating animation. Then, he focuses on interior scenes, introducing 3ds max modeling techniques for radiosity and efficiency; more sophisticated approaches to materials and mapping; and the software's powerful animation controllers. Coverage also includes freeform lighting, animating in world space, adding realistic dynamics with reactor, and video post-production.


Inside This Book (Learn More)
First Sentence
Creating 3D scenes can be a complex task that can be accomplished much more efficiently with a little foresight and planning. Read the first page
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Concordance
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

3 Reviews
5 star:    (0)
4 star:
 (1)
3 star:
 (1)
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Average Customer Review
2.7 out of 5 stars (3 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

9 of 9 people found the following review helpful:
1.0 out of 5 stars waste of time for beginners, 21 Mar 2004
This review is from: 3DS MAX 6 Fundamentals (Fundamentals (New Riders)) (Paperback)
I recently purchaes 3ds max version 6 and decided to purchase a book to help me learn the product.
This book upon reccomendation from this site looked appropriate, however using it wasa different thing altogether.
I am a complete beginner in using this product and all this book did was completely confuse me.
The exercises were missing steps to follow, and left me confused and frustrated- example page 47-48 exercise 3.3 step 2 does not produce the editable spine in the modifier list.
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4.0 out of 5 stars Ideal Start to 3D Studio Max, 6 Nov 2004
By A Customer
This review is from: 3DS MAX 6 Fundamentals (Fundamentals (New Riders)) (Paperback)
Purchased this book after several recommendations but was a little sceptical after reading the existing Amazon reviews - However I have been very pleased with the book so far: Easy to follow, well laid out and has a good overall structure.

I am a beginner with 3DS Max, but the book has not left me feeling "confused and frustrated" as per Carloff's remarks in his review. The example on P47-48 (3.3) worked fine with me, following the instructions step by step.

Patience and time is required (as with learning anything that is new), but anyone dedicated to building a strong foundation from which to master 3DS Max will find this a very useful read.

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2 of 7 people found the following review helpful:
3.0 out of 5 stars the contents, 14 Mar 2004
By A Customer
This review is from: 3DS MAX 6 Fundamentals (Fundamentals (New Riders)) (Paperback)
For the new user or seasoned pro, Discreet authorized trainer, Ted Boardman, explains the latest version of the most popular 3d program. Following the exercises and tutorials in the book, readers will discover the new features of 3ds max 6 that make it even more powerful and easier to use. Learn how to work effectively and efficiently through production techniques covered in this book.

Leading 3ds max trainer Ted Boardman covers every core technique and skill for making the most of 3ds max 6 in virtually any application or industry, including computer/video games, web content development, film, television, and architecture. Boardman begins by introducing the fundamental concepts students need to work with 3ds max 6. Next, he introduces the fundamentals of modeling, applying materials and maps, applying realistic lighting, and effectively integrating animation. Then, he focuses on interior scenes, introducing 3ds max modeling techniques for radiosity and efficiency; more sophisticated approaches to materials and mapping; and the software's powerful animation controllers. Coverage also includes freeform lighting, animating in world space, adding realistic dynamics with reactor, and video post-production.

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