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3DS MAX 6 Fundamentals (Fundamentals (New Riders)) [Paperback]

Ted Boardman
2.7 out of 5 stars  See all reviews (3 customer reviews)
RRP: £35.08
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3DS Max 7 Fundamentals 3DS Max 7 Fundamentals 2.7 out of 5 stars (3)
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Book Description

20 Jan 2004 0735713855 978-0735713857 1

For the new user or seasoned pro, Discreet authorized trainer, Ted Boardman, explains the latest version of the most popular 3d program. Following the exercises and tutorials in the book, readers will discover the new features of 3ds max 6 that make it even more powerful and easier to use. Learn how to work effectively and efficiently through production techniques covered in this book.

Leading 3ds max trainer Ted Boardman covers every core technique and skill for making the most of 3ds max 6 in virtually any application or industry, including computer/video games, web content development, film, television, and architecture. Boardman begins by introducing the fundamental concepts students need to work with 3ds max 6. Next, he introduces the fundamentals of modeling, applying materials and maps, applying realistic lighting, and effectively integrating animation. Then, he focuses on interior scenes, introducing 3ds max modeling techniques for radiosity and efficiency; more sophisticated approaches to materials and mapping; and the software's powerful animation controllers. Coverage also includes freeform lighting, animating in world space, adding realistic dynamics with reactor, and video post-production.


Product details

  • Paperback: 528 pages
  • Publisher: New Riders; 1 edition (20 Jan 2004)
  • Language: English
  • ISBN-10: 0735713855
  • ISBN-13: 978-0735713857
  • Product Dimensions: 18.5 x 2.2 x 23.1 cm
  • Average Customer Review: 2.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 2,035,547 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

From the Back Cover

For the new user or seasoned pro, Discreet authorized trainer, Ted Boardman, explains the latest version of the most popular 3d program. Following the exercises and tutorials in the book, readers will discover the new features of 3ds max 6 that make it even more powerful and easier to use. Learn how to work effectively and efficiently through production techniques covered in this book.

Leading 3ds max trainer Ted Boardman covers every core technique and skill for making the most of 3ds max 6 in virtually any application or industry, including computer/video games, web content development, film, television, and architecture. Boardman begins by introducing the fundamental concepts students need to work with 3ds max 6. Next, he introduces the fundamentals of modeling, applying materials and maps, applying realistic lighting, and effectively integrating animation. Then, he focuses on interior scenes, introducing 3ds max modeling techniques for radiosity and efficiency; more sophisticated approaches to materials and mapping; and the software's powerful animation controllers. Coverage also includes freeform lighting, animating in world space, adding realistic dynamics with reactor, and video post-production.

About the Author

Currently, Ted Boardman is a traveling Discreet 3ds max and Autodesk 3D Studio VIZ training consultant. Ted is one of a handful of Authorized Discreet Training Specialists. Training sessions are custom classes designed to increase 3D modeling and animation productivity for a wide range of clients, from architecture, to aerospace, to television and computer gaming.

An integral part of Ted's training process is authoring and co-authoring books for New Riders Publishing on the production issues encountered in using 3ds max, including 3ds max 4 Fundamentals, several books from the Inside 3D Studio MAX series, and Inside 3D Studio VIZ 3. Ted has contributed to several other books on the subject, as well as to Discreet advanced modules, and currently has a monthly column covering topics related to 3ds max at the http://www.cgarchitect.com web site.

Ted is an award-winning speaker at the annual Autodesk University symposium covering CAD and visualization topics and is founder of the Boston Area 3D Studio User Group.

Outside the 3D world, Ted has traveled, lived, and worked in Europe for many years, and for nearly 18 years ran a small architectural design/build firm that specialized in hand-cut Post and Beam structures. Long-distance bicycle travel and 28,000 miles of blue-water yacht deliveries served as a diversion from work for many years. Photography, painting, and opera are other interests. Ted lives in Portsmouth, New Hampshire.


Inside This Book (Learn More)
First Sentence
Creating 3D scenes can be a complex task that can be accomplished much more efficiently with a little foresight and planning. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

2.7 out of 5 stars
2.7 out of 5 stars
Most Helpful Customer Reviews
9 of 9 people found the following review helpful
1.0 out of 5 stars waste of time for beginners 21 Mar 2004
Format:Paperback
I recently purchaes 3ds max version 6 and decided to purchase a book to help me learn the product.
This book upon reccomendation from this site looked appropriate, however using it wasa different thing altogether.
I am a complete beginner in using this product and all this book did was completely confuse me.
The exercises were missing steps to follow, and left me confused and frustrated- example page 47-48 exercise 3.3 step 2 does not produce the editable spine in the modifier list.
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4.0 out of 5 stars Ideal Start to 3D Studio Max 6 Nov 2004
By A Customer
Format:Paperback
Purchased this book after several recommendations but was a little sceptical after reading the existing Amazon reviews - However I have been very pleased with the book so far: Easy to follow, well laid out and has a good overall structure.

I am a beginner with 3DS Max, but the book has not left me feeling "confused and frustrated" as per Carloff's remarks in his review. The example on P47-48 (3.3) worked fine with me, following the instructions step by step.

Patience and time is required (as with learning anything that is new), but anyone dedicated to building a strong foundation from which to master 3DS Max will find this a very useful read.

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2 of 7 people found the following review helpful
3.0 out of 5 stars the contents 14 Mar 2004
By A Customer
Format:Paperback
For the new user or seasoned pro, Discreet authorized trainer, Ted Boardman, explains the latest version of the most popular 3d program. Following the exercises and tutorials in the book, readers will discover the new features of 3ds max 6 that make it even more powerful and easier to use. Learn how to work effectively and efficiently through production techniques covered in this book.

Leading 3ds max trainer Ted Boardman covers every core technique and skill for making the most of 3ds max 6 in virtually any application or industry, including computer/video games, web content development, film, television, and architecture. Boardman begins by introducing the fundamental concepts students need to work with 3ds max 6. Next, he introduces the fundamentals of modeling, applying materials and maps, applying realistic lighting, and effectively integrating animation. Then, he focuses on interior scenes, introducing 3ds max modeling techniques for radiosity and efficiency; more sophisticated approaches to materials and mapping; and the software's powerful animation controllers. Coverage also includes freeform lighting, animating in world space, adding realistic dynamics with reactor, and video post-production.

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