Shop now Learn more Shop now Up to 50% off Fashion Prime Photos Shop now Learn More Shop now Halloween Pets Shop now Shop Fire Shop Kindle Voyage Listen in Prime Learn more Shop now

Buy New

Sign in to turn on 1-Click ordering.
Buy Used
Used - Very Good See details
Price: 2.86

More Buying Choices
Have one to sell? Sell yours here
Tell the Publisher!
Id like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

3D Studio Max R3 Bible [Paperback]

Kelly L. Murdock
3.3 out of 5 stars  See all reviews (3 customer reviews)
Price: 42.99 Eligible for FREE UK Delivery Details
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Temporarily out of stock.
Order now and we'll deliver when available. We'll e-mail you with an estimated delivery date as soon as we have more information. Your account will only be charged when we dispatch the item.
Dispatched from and sold by Amazon. Gift-wrap available.
‹  Return to Product Overview

Table of Contents



PART I: Getting Started with 3D Studio MAX R3.

Chapter 1: What′s New in Release 3.

Chapter 2: Exploring the MAX Interface.

Chapter 3: Customizing the MAX Interface.

PART II: Working with Objects.

Chapter 4: Referencing External Objects.

Chapter 5: Importing and Exporting.

Chapter 6: Cloning Objects and Using Arrays.

Chapter 7: Selecting and Grouping Objects.

Chapter 8: Transforming Objects.

Chapter 9: Modifying Objects.

PART III: Modeling.

Chapter 10: Creating Primitive Objects.

Chapter 11: Working with Spline Shapes.

Chapter 12: Working with Meshes.

Chapter 13: Creating Patches.

Chapter 14: Creating Loft Objects.

Chapter 15: Building Compound Objects.

Chapter 16: Working with NURBS.

PART IV: Materials and Maps.

Chapter 17: Exploring the Material Editor.

Chapter 18: Using Material Maps.

Chapter 19: Working with Materials and Maps.

PART V: Lights and Cameras.

Chapter 20: Controlling Lights.

Chapter 21: Lighting Special Effects.

Chapter 22: Controlling Cameras.

Chapter 23: Camera Matching and Tracking.

PART VI: Particle Systems and Space Warps.

Chapter 24: Creating and Controlling Particle Systems.

Chapter 25: Using Space Warps.

Chapter 26: Particle System Special Effects.

PART VII: Model Systems.

Chapter 27: Building Linked Hierarchies.

Chapter 28: Using Schematic View.

Chapter 29: Creating an Inverse Kinematics System.

PART VIII: Animation.

Chapter 30: Animation Basics.

Chapter 31: Working with the Track View.

Chapter 32: Animatingwith Controllers.

Chapter 33: Using Expressions.

Chapter 34: Creating a Dynamic Simulation.

PART IX: Rendering and Post–Production.

Chapter 35: Working with Backgrounds, Environments, and Atmospheric Effects.

Chapter 36: Setting Rendering Parameters.

Chapter 37: Using Render Effects.

Chapter 38: Using Network Rendering.

Chapter 39: Using the Video Post Interface.

PART X: Extending MAX.

Chapter 40: Extending MAX with Plug–Ins.

Chapter 41: Using MAXScript.


Appendix A: Configuring a Sysem for 3D Studio MAX.

Appendix B: Exclusive Bible Plug–Ins.

Appendix C: What′s On the CD–ROM?


End–User License Agreement.

CD–ROM Installation Instructions.

‹  Return to Product Overview