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3D Studio Max: Building Complex Models (Graphics Series) Paperback – 12 Dec 2000

1 out of 5 stars 3 customer reviews

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Product details

  • Paperback: 450 pages
  • Publisher: Charles River Media; Pap/Cdr edition (12 Dec. 2000)
  • Language: English
  • ISBN-10: 1584500298
  • ISBN-13: 978-1584500292
  • Product Dimensions: 23.4 x 18.8 x 2.7 cm
  • Average Customer Review: 1.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 6,835,753 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

Amazon Review

The 3D Studio Max application offers an array of powerful modelling tools, but the type of model and the style of tool can often make building intricate objects a real challenge. 3D Studio Max: Building Complex Models attempts to break down the process of complex modelling into digestible chunks using Max's native tools as well as third-party plug-ins. Divided into nine sections and 25 chapters, Building Complex Models opens with a short set of tutorials on how to use Max's native model-making tools, including using splines, lofting, creating compound objects, and NURBS. Other sections cover some of the more popular commercial plug-ins, an array of shareware/freeware modelling plug-ins, particle system modelling, and using Max with other applications to build or texture models. There are several notable points about this book. For one, it is not exclusive to 3D Studio Max. It includes chapters and tutorials that cover a range of programs. While this is not a bad thing, you might be disappointed if you are expecting a solid book on modelling in Max; if you use a variety of applications, or if you work in a studio where sharing data across applications is important, this information might be useful. Also, the vast majority of examples depend on third-party plug-ins. Only the first 85 pages (the five chapters of section A) deal with Max's native toolset. The remaining 350 or so pages explore virtually every commercial or shareware third-party plug-in available. Again, this by itself isn't a bad thing. There are plenty of cool plug-ins available that either make life easier when using Max, or allow you to do things that Max can't normally do by itself. However, Max's native toolset offers a wide array of features, and learning to use them well is vital to becoming proficient with the program. It's a little disappointing to find that more examples weren't offered that illustrate the use of the tools that ship with the program. This is a balanced book, with highs and lows. If you're looking for a book that teaches how to build complex and intricate models using Max, this isn't it. However, if you want to explore the world of available plug-ins, or need to learn how Max can integrate with some other applications, you could do worse by starting that exploration elsewhere. --Mike Caputo

Customer Reviews

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Format: Paperback
This book is not written in any coherent fashion to lead you from one project to another. Some of the images in the book were poor considering it is intended for 3d graphic artists. The other problem is that it deals with the use of plugins assuming that you know how to use those listed in the book. The title of the book "building complex models" leads you to believe that the tutorials will probably go into detail and explain the use of plugins for the projects. Unfortunately the tutorials are poor and seem to skip through without too much information. If you do not have the plugins leave this book alone, if you have the plugins you will not need the book either. My advice is to buy 3D Studio Max 3 Media Animation or 3D Studio MAX 3 Magic.
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Format: Paperback
The title suggests that you should be able to model anything after reading this book. My advice would be to practice the tutorials supplied with 3D Studio Max, and then use your imagination and common sense, you'll get better results. The book for me was a complete waste of money as there wasn't one new technique or piece of advice to learn. Avoid this book like the plague !!
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Format: Paperback
This is one of the worst books I have ever seen, and the title is totally misleading.
Out of 420 pages, about 145 are devoted to modeling very basic objects - things like joining spheres together and stretching teapots and heads into strange shapes. This is as complex as the 'complex modelling' gets. The rest of the book is devoted to selling a huge selection of plug-ins for Studio Max, and telling the reader where to find free plug-ins and models on the Internet; which all readers would have found long ago, since this book is supposed to be aimed at advanced Max users. The colour plates are up to Shamms Mortier's usual terrible standard...
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: HASH(0x8eebb54c) out of 5 stars 3 reviews
9 of 9 people found the following review helpful
By A Customer - Published on Amazon.com
Format: Paperback
Unlike the author's intermediate to advance recommendations, this book really is for the beginner....frankly, even then I would hesitate to recommend it. The title is quite misleading, there is very little modelling, complex or otherwise. The gist of the book is a compendium of plugins with beginner tutorials. Most of this info is readily available on the web from the developers site. The color examples are extremely amateurish and in fact, quite ugly. I suggest Max users to steer far away this. Your money is spent better elsewhere.
6 of 6 people found the following review helpful
HASH(0x90858210) out of 5 stars Very Disappointing 14 Feb. 2001
By Chantale - Published on Amazon.com
Format: Paperback
The title of this book is extremely misleading. The majority of this book is not complex at all; building basic models would have been a more accurate name. Mortier fells less like a teacher of 3D, and more like a salesperson of plug-ins. Overall I felt insulted by this book which is too amateur for an intermediate user, and too confusing for a beginner.
5 of 5 people found the following review helpful
HASH(0x8f1f3ee8) out of 5 stars Waste of money 9 Feb. 2001
By Jason White - Published on Amazon.com
Format: Paperback
This book is for beginners. The title is extremely misleading, as there is no complexity at all to what author teaches. I also question the authors experience using this program. If you want to stunt your learning, and expose your mind to a gallery of medicore art then you will enjoy this. If you want to learn something about 3D, there are plenty of good 3D max books available. This one should really be called 'please buy my bad book.'
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