(NOTE: Each chapter concludes with Next Steps.)
1. Navigating the Max 4 Interface.
2. Virtual Viz: The Art of Pre-Production for Digital Content Creation.
Introduction to the DCC Pre-Production Process. Introduction to Pre-Visualization. Introduction to Scene Composition-Elements and Principles60. Max Workshop: Creating the Animatic.
3. Giving Form to Feeling: The Art of Modeling.
Modeling Basics: Principles and Practice. Introduction to Polygon Modeling.
4. Visual Touch: The Art of Material and Texture Development.
Introduction to Material Development. Material Editor Basics. Max Workshop-Sc-01 Continued.
5. Photon Paint: The Art of Lighting.
Introduction to Lighting Theory, Principles, and Practice. Lighting Basics. Workshop: Completing Sc-01.
6. Machines in Motion: Modeling and Kinematics.
Sc-02-Setting the Stage. Introduction to Organic Form: Concepts and Elements. Introduction to MeshSmooth: Digital Clay. How the Sc-02 Models Were Made268. Max Workshop-Introduction to Kinematics.
7. Character Design and Animation Principles and Process Overview.
Creating Effective Characters-The Frankenstein Principles at Work. Sharpen the Saw-Process, Tutorials, and Customizing the Quad Menus. Character Animation Setup Overview. Max Workshop-Assembling Sc-03.
8. Trompe L'oeil: The Art of Visual Effects.
Special Effects Guiding Concepts. Introduction to High Voltage: Creating Electrical Arcs.
9. The Creative Sword: The Art of Post-Production in 3ds Max.
Post-Production Tools and 3ds Max. Area51.avi Post Production Preparation and Principle. Introduction to Onscreen Graphics Completing Sc-00 and Sc-06407. Max Workshop-Area51.avi Final Cut.
A. 3ds Max 4 Installation and Setup.
Your Computer and 3ds Max. 3ds Max 4 System Requirements.3ds Max 4 Installation. Registering and Authorizing 3ds Max.
B. Dr. D's Essential Guide to Standard Material Component Maps.
Material Component Map Basics.
C. What's on the CD-ROM.
Max Workshop File Structure. Third-Party Software. Supplemental Help Files.
On the CD ROM.
D. How to Make the Cooling Tower Interior.
Modifying Existing Model Assets for Re-Use.
E. How MeshSmooth Works.
Surface Development Using the MeshSmooth Modifier. MeshSmooth Modifier Rollouts.
F. The Principles of Animation.
Animation Principles in Practice-The Bouncing Ball. Elastic Reality: Squash and Stretch. Easing Transitional Action: Slow In and Slow Out. Anticipation: Getting Ready to Move. Additional Animation Principles. The Natural Way of Things: Using Arcs.
G. Using Lens Effects.
Particles, SpaceWarps, and Deflectors. MAX Workshop: Visual Effects. Wrapup.
H. Completing Sc-02.
Assembling the Set-Creating the Layer Files. Adding the Master Scene Camera. Sc-02-Creating the Individual Layer Files. Putting It All Together.
I. Animating the Fireflies.
J. Tear Card from 3D Studio MAX 3.0 Workshop.