Buy Used
+ £2.80 UK delivery
Used: Good | Details
Sold by Greener_Books
Condition: Used: Good
Comment: **SHIPPED FROM UK** We believe you will be completely satisfied with our quick and reliable service. All orders are dispatched as swiftly as possible! Buy with confidence!
Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

3D Studio MAX X Workshop Paperback – 18 Jun 2001

See all formats and editions Hide other formats and editions
Amazon Price New from Used from
"Please retry"
£26.90 £2.00

Product details

  • Paperback: 544 pages
  • Publisher: QUE; 1 edition (18 Jun. 2001)
  • Language: English
  • ISBN-10: 0789725460
  • ISBN-13: 978-0789725462
  • Product Dimensions: 18.6 x 2.5 x 22.9 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 3,635,049 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

Discover books, learn about writers, and more.

Product Description

Amazon Review

3ds max 4 Workshop is very appealing in a number of ways. For one, the entire book is primarily focused on creating a single film, starting with sketching out ideas on paper to create the final end credits. Also, the inside front and back covers of the book include a handy list of keyboard shortcuts and a two-page tear-out examines the interface and defines every icon and palette.

While the book opens with the usual examination and explanation of the interface, the remainder breaks from the pack and introduces the toolset on an as-needed basis. The goal of the book is to create a sci-fi short film while teaching the hows and whys of the max 4 toolset. This philosophy works very well, introducing tools based on need rather than just for the sake of the tool and an ample number of screen shots clarify all instructions.

Over the course of the book's nine chapters, just about every major tool is used, from the various ways of modelling to adding surface detail to setting up bones and using kinematics for animation, through final rendering and compositing using Video Post.

3ds max 4 Workshop is not a handbook or reference but more of a series of tutorials. This style of book makes a fine companion to the program's manuals and other 3ds max reference books as it describes tools and techniques in a more in-context light. Designed for new max users, the book goes out of its way to use features new to 3ds max 4, which are noted with an icon throughout the book. The sketch-to-final render examples are priceless and the easy-going style of the text makes working through the chapters a breeze. --Mike Caputo

From the Back Cover

3ds max 4 Workshop focuses on developing the skills of beginning and intermediate max 4 users by teaching them how to take advantage of the latest generation of discreet's premier digital content creation tool - 3ds max 4. Written from the point of view of a professional industrial designer, art director, animator and design educator, the Workshop projects in this book create a six-scene short movie titled Area51.avi. The interrelated tutorials on modeling, lighting, material development, special effects, animation, and compositing reveal how to structure your use of max to create professional-quality imagery using the basic tools and techniques inside 3ds max 4. 3ds max 4 Workshop boosts the beginning and intermediate digital artist to a higher level of max proficiency in the shortest time possible by revealing the principles and process used in professional digital content creation.

Customer Reviews

4.0 out of 5 stars
Share your thoughts with other customers

Most Helpful Customer Reviews

3 of 3 people found the following review helpful By James Radvan on 13 Aug. 2001
Format: Paperback
This book is an excellent introduction to 3ds Max 4, and useful for those of us that have been using Max since version 1 as well. It is well written by an obviously authoritative author - even if his style is a little abrasive, even condescending sometimes. The USP of this book is its focus on producing a digital movie start to finish - not just techy blow-by-blow accounts of the multitude of functions in Max. I own it and recommend it.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
1 of 1 people found the following review helpful By McGoose on 18 Dec. 2003
Format: Paperback
If this book had been proof read I'd give it 5/5. Some fairly serious jumps of procedure have been taken in some places. By chapter 4 you will be seriously wondering why your available bump map parameters are not the same as described!!
On the site the author admits this is his fault. It's just frustrating as a total beginner when you spend two hours banging your head on the table and then open up the book CD example which is using different maps, frame no.s, etc. to what the book instructs. Chapter 4 was particulary annoying when the author forgot to mention that cloud map had to be created in the diffuse map. As a total beginner the 'follow the steps and then hit a brick wall' problems can be very annoying. A lot of the examples were also zipped up on the CD as well(loads of spare room). Annoying when you can't run everything from one source automatically or from the non-existent CD directories listed in the book.
Enough moaning anyway. As instructional tool when it's right it's good. As the author admits it won't show you everything but the project is good enough to fire your imagination and inspire you to further you 3ds knowledge more than diving into something like the 3ds bible would as a first book. I looked through a number of tutorial based books and this had the 'I want to do that' factor.
Recommened as long as realise some of the tutorials don't work exactly as instructed. Just take two minutes to think about what you think you should do rather than what you're being told in text and it'll work!(hopefully)If you go to the author has left an email address so pester him if you get stuck!
Has the magic inspiration factor but please proof read it next time!!!!
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
2 of 2 people found the following review helpful By A Customer on 3 Dec. 2001
Format: Paperback
I started working in Max4 using 3ds max In Depth. This provided me with alot of technical info, but there was no insight into the creative aspect of working with 3ds. 3ds 4 Workshop made my introduction alot easier by going through the creative processes and introducing new terms and content with a relaxed 'for the beginner' type of attitude. Although this book does not go deeply in-depth, it provides you with the basic understanding of MAX by guiding you through all levels of production of a one minute project about Area51(for all you sci-fi-heads). This book has made it easy fo me to understand Max and has prepared me for more demanding projects.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again

Most Helpful Customer Reviews on (beta) 0 reviews
5 of 6 people found the following review helpful
The Workshop covers the basics of 3ds max & then some 24 Sept. 2001
By A Customer - Published on
Format: Paperback
The book is definitely for beginners. Which was just what I was looking for. I only did the 1st 6 tutorials before buying this book, so naturally I learned a lot. You work through a short avi sci-fi clip which should keep your interest from wondering. The book is simple and the instuctions for most of the scenes are explicit in detail, except for two where the author wants you to apply mostly what you've already learned... but there are a few aspects that are new & that are run through very quickly. The book at times does let you go at times which is good so it pushes you to learn the program, but at times it may get fustrating when the number of hours you've spent are limited. It may interest readers to know that half the book is devoted to one scene which is only aprox. 1/5th of the avi. The book also briefly discusses how to tell a good story, story bording, artistic techniques, & animation which may be a plus, but if you have taken creative writing cources, art cources , or film cources this may seem a little redundant to you. Also he has as few little cute qoutes that are unneccessary. In conlusion the book is still a great work shop, and an ok refrence book. Please note this is the 1st 3ds max book i picked up.
5 of 6 people found the following review helpful
A Must Own!!!!!!!!!!!!!!!!!!!!!! 27 Jun. 2001
By A Customer - Published on
Format: Paperback
For anyone who is working to learn and understand 3D in an artistic manner, you must buy this book. Duane has a keen way with words and vast knowledge of his craft that make his books superior. Yet again, Duane takes the reader through a project rather than random tutorials. It's truly refreshing to read a tutorial book written by a true artist. I have had the pleasure of working closely with Duane for several years now I'm glad he has been given the opportunity to share his knowledge with others.
2 of 2 people found the following review helpful
3DS max for the beginner 21 Mar. 2002
By A Customer - Published on
Format: Paperback
What this book lacks for the advance max user, it more than compensates for the begining user. The layout of the book is based on the completion of a single production, outlining pre-production, storyboarding, modeling, texturing, rendering and post-production along the way. Duane Loose does an excellent job of not only explaining the animation process involved with using 3DS Max but also takes the time to explain the why, the story. After all if a picture is worth a thousand words at 30fps that adds up to a lot of words really fast.
2 of 2 people found the following review helpful
Good background to 3ds max but lots of errors 13 April 2002
By "mkuhlensc" - Published on
Format: Paperback
This book provides a lot of useful info for learning 3DS MAX 4 but while reading it I felt that the book was only explaining to me how to use 3DS MAX 4 for the purpose of modeling the 6 scene short film in the book. There are also many typos in the book and I find that for people learning to use 3DS it is hard to follow the authors instructions.
1 of 1 people found the following review helpful
3D Studio Max 4 Workshop 28 Aug. 2001
By Kode AC - Published on
Format: Paperback
This book is a great introduction to beginners and intermediate max artists. I find it easier to learn something when it is connected to some sort of theme that gives it purpose. This makes it easier to remember things you have learned. It brings you through the process of creating something and making it whole. It offers great encouragement and a sense of seeing something through to the end. Those of you, who have worked in a studio before (and for many years) should not be surprised at your disappointment when you find the book covers things you have done. However, if you have never seen a full project through before and have not had much experience working with the max interface, (and like aliens) will enjoy the book! The one major down side, however, was that the book's illustrations are all grayscale. But it does come with a cd that has the nice finished projects.
Were these reviews helpful? Let us know