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3D Game Textures: Create Professional Game Art Using Photoshop [Paperback]

Luke Ahearn
4.2 out of 5 stars  See all reviews (9 customer reviews)

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3D Game Textures: Create Professional Game Art Using Photoshop 3D Game Textures: Create Professional Game Art Using Photoshop 4.7 out of 5 stars (3)
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Book Description

28 May 2009 0240811488 978-0240811482 2
Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments.

New Coverage of the latest version of Photoshop, including adding multiple edge tiling; adding Photoshop Bridge coverage;  an updated metal tutorial and adding coverage of urban exteriors. Included in the second edition is a new chapter and an advanced project, featureing a large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more.  The DVD includes: demo versions of relevant software as well as resource images.


Product details

  • Paperback: 419 pages
  • Publisher: Focal Press; 2 edition (28 May 2009)
  • Language: English
  • ISBN-10: 0240811488
  • ISBN-13: 978-0240811482
  • Product Dimensions: 18.9 x 2.5 x 24.6 cm
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Bestsellers Rank: 419,925 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

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Product Description

Review

"Ahearn's book can and will help you become a much better artist" Apogee Photo Magazine, August 2006

About the Author

Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.
Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.

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Customer Reviews

Most Helpful Customer Reviews
17 of 17 people found the following review helpful
5.0 out of 5 stars Fantastic Resource... 1 Jan 2007
Format:Paperback
This is a quality book. Half of the book is dedicated to discussion on texture methods inside realtime engines, how different maps are used, and the different approaches required. There is a lot of emphasis of learning by eye, and the importance of visual awareness.

The second half is probably going to be the part that grabs you. Luke goes into the texture asset creation for three different staple scenarios (sci-fi, fantasy and urban, with clearly written details as to the workflow. My only quibble would be that during some of the tutorials sections, you are told what to do, but not why you are actually doing it, though when you read his creation method for the base metal texture, you can begin to appreciate how hard it would be to actually justify the steps with an explanation.

In all, this is an excellent resource for people who are a little daunted by the prospect of texturing, BUY IT! ;D

NOTE: There was a typo in the first edition that causes a texture to come up VERY different to Luke's. If you have an earlier edition, and encounter problems, Luke himself posted this on Amazon.com:

First edited by: Luke Ahearn "Luke Ahearn" (CA) on Feb 11, 2006
Last edited by: Luke Ahearn "Luke Ahearn" (CA) on Nov 28, 2006

Here are corrections for this edition:

- In chapter 5 (page 152 ) Creating Base Metal step 5 should read 70 instead of -70.

- When applying the spotlight at the end of step nine of this exercise
the spotlight should be round and go just beyond the image edges. Do
this by dragging out the handles.

- Also, in an early example of tiling there is a source image on the DVD
and it is the wrong one. This is the one you need.[...]
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3 of 3 people found the following review helpful
4.0 out of 5 stars Very good for beginners 28 July 2006
Format:Paperback
Hay all

I purchased this book and I can safely say that it is a very helpful and sourceful book for beginners and intermediate texture artist. When I say intermediate, I don't mean people with acceptable texturing skills but for people who passed the beginning stage and are now into texturing stage.

I would advice you to have a fairly okay unwrapping knowledge because this book does not cover how to unwrap.

Also, as the book title says, its a texturing book.

Another thing you should be aware of, is that half, if not 3/4 of the entire book is focussed on environment texturing, I don't actually recall seeing any character texturing in the book. I personally am into environmental stuff.

So why did I give it 4 stars? That's because if you textured before, or know your way around Photoshop, then you probably won't gain any new skills from it. Another reason is that there's little knowledge on shaders, such as Normal mapping, it won't tell you how to set it up but more or less how it works.

Overall, it's a good, handy book to have if you are willing to break in the Game industry.
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2 of 2 people found the following review helpful
5.0 out of 5 stars Recommended 1 Feb 2008
Format:Paperback
The first half of the book contains all the information on the subject you could possibly ask for and is definitely a good read, especially for a beginner.

The second half of the book contains the projects which unfortunately you'll have to model yourself as the book does not go into 3D modelling. These are still quite fun to do and there is still quite a bit of scope to do your own thing using the supplied techniques. The projects include tutorials to create the textures entirely from scratch in Photoshop as an alternative to using just photomanips. The projects cover quite a bit of ground so it's likely you'll find something relating to your project.

This book is an excellent starting point for anyone serious about texturing for games. Even for those with some experience at it, you may still learn something from this book and it's often priced quite well so it's worth picking up.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Great book 27 Oct 2006
Format:Paperback
This book is great for beginners to even advanced. The book delivers clear and concise examples an tutorials on making an eclectic array of textures.

The book will give you an overview on design aspects as well as a quick crash course on the layout of photoshop. In a bout 30 mins to an hour you can be creating great textures without any difficlty at all.

I highly recommend this book.
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9 of 11 people found the following review helpful
Format:Paperback|Amazon Verified Purchase
I have been interested in game development for a while now, mainly within the level design, creating new maps etc. I am learning and using the Unreal engine at present. I spent many months learning how to create levels and getting the hang of the level editor, UnrealEd. However, I wanted to start creating new content, never before seen, so somebody playing on the level will not recognise any already used assets such as models and textures. So I then started learning how to create models to include in my levels.

This being all very well, but I desperately needed new textures to use on my models and within the level its self. Im not very good artistically and thought I would never be able to create good textures even using Photoshop, which I used to open, try to use, fail and quit again!

I could do a bit of everything else, so thought I may as well get a book and see if that can help.....even if it helps me create the most basic looking textures!

This book had good reviews and looked like what I wanted to learn to be able to texture my levels my self.

So once this book came I worked through all the tutorials right to the end. They were easy to follow, informative and quite fun. I even then imported them into UnrealEd to use them in mess about levels and they worked a treat.

I found the start of the book a little dull as it went though all the things to look at when creating art such as things being 3D and not just 2D etc, though I understand it was the theory so to speak, I literally just wanted to get into Photoshop and start "doing".....it took a little longer then I wanted to get to the "creating your first texture" part!
... Read more ›
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