Buy Used
Used - Good See details
Price: 5.17

or
 
   
Have one to sell? Sell yours here
Sorry, this item is not available in
Image not available for
Colour:
Image not available

 
Tell the Publisher!
Id like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

3D Game Textures: Create Professional Game Art Using Photoshop [Paperback]

Luke Ahearn
4.2 out of 5 stars  See all reviews (9 customer reviews)

Available from these sellers.


Formats

Amazon Price New from Used from
Paperback --  
Paperback, 23 Mar 2006 --  
Amazon.co.uk Trade-In Store
Did you know you can use your mobile to trade in your unwanted books for an Amazon.co.uk Gift Card to spend on the things you want? Visit the Books Trade-In Store for more details or check out the Trade-In Amazon Mobile App Guidelines on how to trade in using a smartphone. Learn more.
There is a newer edition of this item:
3D Game Textures: Create Professional Game Art Using Photoshop 3D Game Textures: Create Professional Game Art Using Photoshop 4.7 out of 5 stars (3)
28.04
In stock.

Book Description

23 Mar 2006
Learn how to create stunning, professional-quality game textures from an award-winning industry expert. This book is your one-stop-shop to learn everything you'll need to know about texturing game worlds, from the research that goes into creating a world to tips, tricks, and tools of the trade. Learn how to create everything from bullet holes and flames to windows and walls in tutorials that walk you through the process of developing textures (game art) for the most common game settings--from modern urban to fantasy--based on professional concept art.


Product details

  • Paperback: 368 pages
  • Publisher: Focal Press; Pap/Cdr edition (23 Mar 2006)
  • Language: English
  • ISBN-10: 0240807685
  • ISBN-13: 978-0240807683
  • Product Dimensions: 24.7 x 19 x 2.1 cm
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Bestsellers Rank: 712,139 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

Discover books, learn about writers, and more.

Product Description

Review

"As well as the design angle of creating artwork for games, this book also tackles the business side of creating artwork for commercial purposes, making it a wonderful insight into the world of the professional games artist. After reading this you'll have a far better understanding of what it takes to become successful in the games world, and it will give you the opportunity to begin building a stunning profolio." - Advanced Photoshop

"Discover how to design bullet holes, flames, windows and walls - all the effects that are an essential for today's videogame - with easy-to-follow tutorials. There are a variety of different themes explored throughout this book, covering anything from urban street scenes to the fantasy genre." - Advanced Photoshop, April 2006

"This book can help anyone become a better texture professional...Ahearn's book can and help you become a much better artist, even if you never did much texturing before...The details are simple, but they give anyone who has no Photoshop experience a better idea of what to do. A more experienced reader can gain an in-depth look at how to add improved texture to his projects. 3D Game Textures is a great book for beginners who would like to learn about textures for 3D art. No one should have a problem understanding and using this easy-to-comprehend information." - Apogee Photo Magazine, August 2006

About the Author

Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.

Inside This Book (Learn More)
Explore More
Concordance
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index
Search inside this book:

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

What Other Items Do Customers Buy After Viewing This Item?


Customer Reviews

Most Helpful Customer Reviews
17 of 17 people found the following review helpful
5.0 out of 5 stars Fantastic Resource... 1 Jan 2007
Format:Paperback
This is a quality book. Half of the book is dedicated to discussion on texture methods inside realtime engines, how different maps are used, and the different approaches required. There is a lot of emphasis of learning by eye, and the importance of visual awareness.

The second half is probably going to be the part that grabs you. Luke goes into the texture asset creation for three different staple scenarios (sci-fi, fantasy and urban, with clearly written details as to the workflow. My only quibble would be that during some of the tutorials sections, you are told what to do, but not why you are actually doing it, though when you read his creation method for the base metal texture, you can begin to appreciate how hard it would be to actually justify the steps with an explanation.

In all, this is an excellent resource for people who are a little daunted by the prospect of texturing, BUY IT! ;D

NOTE: There was a typo in the first edition that causes a texture to come up VERY different to Luke's. If you have an earlier edition, and encounter problems, Luke himself posted this on Amazon.com:

First edited by: Luke Ahearn "Luke Ahearn" (CA) on Feb 11, 2006
Last edited by: Luke Ahearn "Luke Ahearn" (CA) on Nov 28, 2006

Here are corrections for this edition:

- In chapter 5 (page 152 ) Creating Base Metal step 5 should read 70 instead of -70.

- When applying the spotlight at the end of step nine of this exercise
the spotlight should be round and go just beyond the image edges. Do
this by dragging out the handles.

- Also, in an early example of tiling there is a source image on the DVD
and it is the wrong one. This is the one you need.[...]
Was this review helpful to you?
3 of 3 people found the following review helpful
4.0 out of 5 stars Very good for beginners 28 July 2006
Format:Paperback
Hay all

I purchased this book and I can safely say that it is a very helpful and sourceful book for beginners and intermediate texture artist. When I say intermediate, I don't mean people with acceptable texturing skills but for people who passed the beginning stage and are now into texturing stage.

I would advice you to have a fairly okay unwrapping knowledge because this book does not cover how to unwrap.

Also, as the book title says, its a texturing book.

Another thing you should be aware of, is that half, if not 3/4 of the entire book is focussed on environment texturing, I don't actually recall seeing any character texturing in the book. I personally am into environmental stuff.

So why did I give it 4 stars? That's because if you textured before, or know your way around Photoshop, then you probably won't gain any new skills from it. Another reason is that there's little knowledge on shaders, such as Normal mapping, it won't tell you how to set it up but more or less how it works.

Overall, it's a good, handy book to have if you are willing to break in the Game industry.
Comment | 
Was this review helpful to you?
2 of 2 people found the following review helpful
5.0 out of 5 stars Recommended 1 Feb 2008
Format:Paperback
The first half of the book contains all the information on the subject you could possibly ask for and is definitely a good read, especially for a beginner.

The second half of the book contains the projects which unfortunately you'll have to model yourself as the book does not go into 3D modelling. These are still quite fun to do and there is still quite a bit of scope to do your own thing using the supplied techniques. The projects include tutorials to create the textures entirely from scratch in Photoshop as an alternative to using just photomanips. The projects cover quite a bit of ground so it's likely you'll find something relating to your project.

This book is an excellent starting point for anyone serious about texturing for games. Even for those with some experience at it, you may still learn something from this book and it's often priced quite well so it's worth picking up.
Comment | 
Was this review helpful to you?
1 of 1 people found the following review helpful
5.0 out of 5 stars Great book 27 Oct 2006
Format:Paperback
This book is great for beginners to even advanced. The book delivers clear and concise examples an tutorials on making an eclectic array of textures.

The book will give you an overview on design aspects as well as a quick crash course on the layout of photoshop. In a bout 30 mins to an hour you can be creating great textures without any difficlty at all.

I highly recommend this book.
Comment | 
Was this review helpful to you?
9 of 11 people found the following review helpful
Format:Paperback|Verified Purchase
I have been interested in game development for a while now, mainly within the level design, creating new maps etc. I am learning and using the Unreal engine at present. I spent many months learning how to create levels and getting the hang of the level editor, UnrealEd. However, I wanted to start creating new content, never before seen, so somebody playing on the level will not recognise any already used assets such as models and textures. So I then started learning how to create models to include in my levels.

This being all very well, but I desperately needed new textures to use on my models and within the level its self. Im not very good artistically and thought I would never be able to create good textures even using Photoshop, which I used to open, try to use, fail and quit again!

I could do a bit of everything else, so thought I may as well get a book and see if that can help.....even if it helps me create the most basic looking textures!

This book had good reviews and looked like what I wanted to learn to be able to texture my levels my self.

So once this book came I worked through all the tutorials right to the end. They were easy to follow, informative and quite fun. I even then imported them into UnrealEd to use them in mess about levels and they worked a treat.

I found the start of the book a little dull as it went though all the things to look at when creating art such as things being 3D and not just 2D etc, though I understand it was the theory so to speak, I literally just wanted to get into Photoshop and start "doing".....it took a little longer then I wanted to get to the "creating your first texture" part!
Read more ›
Comment | 
Was this review helpful to you?
Would you like to see more reviews about this item?
Were these reviews helpful?   Let us know
ARRAY(0xa301763c)

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   


Look for similar items by category


Feedback