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3D Game Environments: Create Professional 3D Game Worlds [Paperback]

Luke Ahearn
4.5 out of 5 stars  See all reviews (2 customer reviews)
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Book Description

13 May 2008
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.

Frequently Bought Together

3D Game Environments: Create Professional 3D Game Worlds + 3D Game Textures: Create Professional Game Art Using Photoshop + 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I: 1
Price For All Three: £72.61

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Product details

  • Paperback: 400 pages
  • Publisher: Focal Press; Pap/Dvdr edition (13 May 2008)
  • Language: English
  • ISBN-10: 0240808959
  • ISBN-13: 978-0240808956
  • Product Dimensions: 19 x 2.1 x 23.4 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 477,955 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

About the Author

Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.

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Most Helpful Customer Reviews
5.0 out of 5 stars Brilliant 25 May 2012
By RickyCT
Format:Paperback|Amazon Verified Purchase
I would recommend this book to anyone, be it a starter to games design or advanced users. It covers all aspects that should be taken into consideration when creating a 3D game environment, missing nothing out. The only thing I would say is that in a very few places, not enough detail was brought in to understand things properly. However, the information still being there in one form or another, Google is our friend :)
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4.0 out of 5 stars A great book but the CD is too old now 11 Nov 2011
By Jheiph
Format:Paperback|Amazon Verified Purchase
A great book but the CD is too old now. I could not make it work on my Mac or PC so the CD was just useless really. But the book over all helped me on my projects.
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Amazon.com: 3.0 out of 5 stars  5 reviews
10 of 10 people found the following review helpful
3.0 out of 5 stars Good in some areas, lacking in others 24 Mar 2009
By Chuck Roddy - Published on Amazon.com
Format:Paperback
The book is a good overview on how to create game levels using a typical 3D application. It covers planning a level, creating meshes, some texture creation, and how normal maps, specular maps and other highlights work with existing technology.

However, the book isn't an even effort. The mesh creation concepts are the most informative, since they walk you through concept to final product. The same is done with textures, but if you own Luke's other book this is just a repeat and waste of space. If you want to create terrain, trees, and brush, the book points you to ... software to create them. Well, it's nice to know that things like this exist, but what if you wanted to actually create these on your own?

UV mapping is largely ignored, mentioned only in passing. You have the model and the texture, now what? If you want to know an efficient way to map your complex model to the texture, you're completely on your own.

If you know nothing at all, this book is a great start, granted you can find your own UV map tutorial to patch up your knowledge. Intermediate users will only learn a couple of things, and advanced users will waste their time.
1 of 1 people found the following review helpful
3.0 out of 5 stars It doesn't really go in-depth 11 Jan 2013
By moongem - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
I really wanted some uv mapping tips and it didn't really go too in-depth for anything. The pictures are nice and there's some good pointers in there but sometimes it skims over things.
1 of 1 people found the following review helpful
2.0 out of 5 stars ok for a basic overview how environments are created in general 26 Nov 2010
By Rachel - Published on Amazon.com
Format:Paperback
There are some step by step instructions on how to create the textures, however I found them to be quite confusing at times and seemed to be missing information. I have 4years experience with Photoshop and max so feel disappointed I felt confused.

I could not find the urban environment on the dvd so could not explore how it was set up and mapped. The book explains some things in basic detail as though the book is directed toward a beginners level but then some of the explanation is not in-depth enough for beginners.

This book does give you a idea of how artists and designers create environments and gives you things to consider when creating your own environments. So if you want a idea of how game Art is created its a good read.
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