3D Game Environments: Create Professional 3D Game Worlds and over one million other books are available for Amazon Kindle . Learn more

Buy New

or
Sign in to turn on 1-Click ordering.
or
Amazon Prime free trial required. Sign up when you check out. Learn more
Buy Used
Used - Like New See details
Price: £17.97

or
Sign in to turn on 1-Click ordering.
 
   
More Buying Choices
Have one to sell? Sell yours here
or
Get a £9.15 Amazon.co.uk Gift Card
3D Game Environments: Create Professional 3D Game Worlds
 
 
Start reading 3D Game Environments: Create Professional 3D Game Worlds on your Kindle in under a minute.

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

3D Game Environments: Create Professional 3D Game Worlds [Paperback]

Luke Ahearn
4.5 out of 5 stars  See all reviews (2 customer reviews)
RRP: £28.99
Price: £24.64 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
You Save: £4.35 (15%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In stock.
Dispatched from and sold by Amazon.co.uk. Gift-wrap available.
Only 7 left in stock--order soon (more on the way).
Want guaranteed delivery by Monday, May 28? Choose Express delivery at checkout. See Details

Formats

Amazon Price New from Used from
Kindle Edition £20.94  
Paperback £24.64  
Check out the Focal Press store
Check out the Focal Press Store
Featuring essential resources for professionals and students in many areas of media and mass communications, Focal Press books keep you up-to-date and demystify ever-changing technologies to help you gain success. Check out the Focal Press store.

Frequently Bought Together

3D Game Environments: Create Professional 3D Game Worlds + 3D Game Textures: Create Professional Game Art Using Photoshop + Maya Studio Projects: Game Environments and Props
Price For All Three: £70.47

Show availability and delivery details

Buy the selected items together


Product details

  • Paperback: 400 pages
  • Publisher: Focal Press; Pap/Dvdr edition (13 May 2008)
  • Language English
  • ISBN-10: 0240808959
  • ISBN-13: 978-0240808956
  • Product Dimensions: 23.4 x 19 x 2.1 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 140,006 in Books (See Top 100 in Books)

More About the Author

Luke Ahearn
Discover books, learn about writers, and more.

Visit Amazon's Luke Ahearn Page

Product Description

Product Description

This is the ultimate resource to help you create triple - a quality art for a variety of game worlds. "3D Game Environments" offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modeling, UV layout, and creating textures that goes into developing a realistic and appealing game environment with: the entire game world development process - from planning to modeling and texturing; exercises and projects to practice with - each section includes projects to practice creating different world genres; and, CD with source art to practice with and use in your own projects, program demos, and plug-ins.

About the Author

Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.

Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index
Search inside this book:

Suggested Tags from Similar Products

 (What's this?)
Be the first one to add a relevant tag (keyword that's strongly related to this product)
 
(4)
(2)
(1)
(1)

Your tags: Add your first tag
 


Customer Reviews

3 star
0
2 star
0
1 star
0
Most Helpful Customer Reviews
Brilliant 25 May 2012
By RickyCT
Format:Paperback|Amazon Verified Purchase
I would recommend this book to anyone, be it a starter to games design or advanced users. It covers all aspects that should be taken into consideration when creating a 3D game environment, missing nothing out. The only thing I would say is that in a very few places, not enough detail was brought in to understand things properly. However, the information still being there in one form or another, Google is our friend :)
Comment | 
Was this review helpful to you?
By Jheiph
Format:Paperback|Amazon Verified Purchase
A great book but the CD is too old now. I could not make it work on my Mac or PC so the CD was just useless really. But the book over all helped me on my projects.
Comment | 
Was this review helpful to you?
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  3 reviews
10 of 10 people found the following review helpful
Good in some areas, lacking in others 24 Mar 2009
By Chuck Roddy - Published on Amazon.com
Format:Paperback
The book is a good overview on how to create game levels using a typical 3D application. It covers planning a level, creating meshes, some texture creation, and how normal maps, specular maps and other highlights work with existing technology.

However, the book isn't an even effort. The mesh creation concepts are the most informative, since they walk you through concept to final product. The same is done with textures, but if you own Luke's other book this is just a repeat and waste of space. If you want to create terrain, trees, and brush, the book points you to ... software to create them. Well, it's nice to know that things like this exist, but what if you wanted to actually create these on your own?

UV mapping is largely ignored, mentioned only in passing. You have the model and the texture, now what? If you want to know an efficient way to map your complex model to the texture, you're completely on your own.

If you know nothing at all, this book is a great start, granted you can find your own UV map tutorial to patch up your knowledge. Intermediate users will only learn a couple of things, and advanced users will waste their time.
ok for a basic overview how environments are created in general 26 Nov 2010
By Rachel - Published on Amazon.com
Format:Paperback
There are some step by step instructions on how to create the textures, however I found them to be quite confusing at times and seemed to be missing information. I have 4years experience with Photoshop and max so feel disappointed I felt confused.

I could not find the urban environment on the dvd so could not explore how it was set up and mapped. The book explains some things in basic detail as though the book is directed toward a beginners level but then some of the explanation is not in-depth enough for beginners.

This book does give you a idea of how artists and designers create environments and gives you things to consider when creating your own environments. So if you want a idea of how game Art is created its a good read.
3 of 6 people found the following review helpful
a book that has been needed for a long time 23 Nov 2008
By Brad - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
I just got this book today, so far it looks good. Its strange that this book has no reviews yet considering Ahearn's other book "3D Game Textures" has 28 reviews. I have that book and in my opinion it is very lacking, reason being that it only covers how to make textures in photoshop of things like metal, brick walls and wood surfaces. There is nothing wrong with having the ability to make textures like that from scratch, but you can more easily make take texture from photos you take or even use photos off the internet which will give results that are as good or better than anything you could make on your own. So this new book on Game Environments covers the whole process of composing scenes and how to texture them, something that has been very lacking in 3D graphics books. So I give it 4 stars just on my first impression from thumbing through the book, that I think it will be just what I need to get started making 3D scenes.

I want to give Kudos to Focal Press the publisher for printing this book on high quality paper and giving it a very strong binding, as well as high quality color photos. Too many computer graphics books go cheap with B&W on cheap paper nowadays.
Search Customer Reviews
Only search this product's reviews

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   


Listmania!


Look for similar items by category


Look for similar items by subject


Feedback


Amazon.co.uk Privacy Statement Amazon.co.uk Delivery Information Amazon.co.uk Returns & Exchanges