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3D Computer Graphics [Hardcover]

A. Watt
4.0 out of 5 stars  See all reviews (8 customer reviews)

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Book Description

26 July 1993 0201631865 978-0201631869 2
This new edition of 3D Computer Graphics has been fully revised to take into account new developments in graphics. It features new material on modeling and representation, viewing systems, parametric representation, and scientific visualization. The book is richly illustrated with world-class graphics.

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3D Computer Graphics + Introduction to Computer Graphics
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Product details

  • Hardcover: 508 pages
  • Publisher: Addison Wesley; 2 edition (26 July 1993)
  • Language: English
  • ISBN-10: 0201631865
  • ISBN-13: 978-0201631869
  • Product Dimensions: 20.3 x 3.3 x 25.4 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Bestsellers Rank: 1,558,735 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

Amazon Review

The third edition of Alan Watt's 3D Computer Graphics, a bible of computer graphics, includes a CD-ROM full of examples and updated information on graphics and rendering algorithms. The book discusses many of the techniques that have evolved in the last seven years since the previous edition was published.

3D Computer Graphics is a textbook, and it is designed for serious programmers creating graphics applications (not the end users). Over the course of 16 sections, Watt introduces the concepts and implementation of computer imaging, from "Mathematical Fundamentals of Computer Graphics" to "Representation and Rendering" and ending with "Image-based Rendering and Photo-modeling". The last section, devoted to computer animation, includes methods for linked structures, collision detection and particle animation (to name a few).

Although the topics are sometimes hard to grasp, Mr Watt writes clearly and concisely, making generous use of diagrams to help convey the principles described in the text.

The accompanying CD-ROM includes over a dozen studies of computer graphics techniques and rendering algorithms. Presented in HTML, the exhaustive studies, each with a matrix of thumbnails, demonstrates the varied achievable results. One minor complaint here: although the thumbnails can be clicked to view a much larger image, the larger version come in ".tif" format, which few (if any) web browsers can view. Users will need another application view them. Having the large image in ".jpg" format would have enabled the reader to view it in the already-open web browser.

3D Computer Graphics is ideally suited for graphics programmers and researchers working to create new medical imaging devices, a geological research system, a virtual structural testing system for aircraft, cars and spacecraft, or effects and photorealistic Hollywood animation. --Mike Caputo, --This text refers to an alternate Hardcover edition.

About the Author

Alan Watt is a lecturer in Computer Science at the University of Sheffield. 0201398559AB04062001 --This text refers to an alternate Hardcover edition.

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Customer Reviews

Most Helpful Customer Reviews
4 of 4 people found the following review helpful
4.0 out of 5 stars Deeper into the world of 3D Computer Graphics 16 Jan 2001
By A Customer
I am a professional programmer. The main reason I bought this book was to assist me in my mission to build an industry standard 3D graphics engine in Java.
The book has taken me a lot furthur towards my aim than all the other books I have bought to date but I now find I am having to go in search of something a little more specific to my own needs.
It is well written and comprehensive. It covers all applications of computer graphics from basic polygon meshes through ray tracing to 3D animation. It reads like a friendly textbook.
Although the book is comprehensive, the broad spectrum of topics it covers means that it tends to sweep through topics quite rapidly. Outside knowledge/research into some of the concepts talked about is sometimes neccessary to completely understand them.
I have gained the following insights from reading this book:
1) Fundamental mathematical concepts for 3D computing.
2) Concepts used in rendering 3D scenes such as algoritms and mathematical techniques for transformations, clipping, shading, interpolation, mapping and various other things.
3) The concept of the graphics pipeline.
4) Overview of the different ways of representing 3D data, rendering techniques, and a whole shedload more.
It has taken me months to exhaust the immediate usefulness of this book to me. I have covered about one quarter of the total material in the book. Although I found the rest of the book extremely interesting it was not directly relevant to my area of interest.
I know I will find myself referring back to this book again and again. I am very glad that I bought it and I highly recommend it as a serious introduction to all of the concepts of 3D Computer Graphics. It is not flashy and is not for the beginner.
WARNING 1: There is a lot of maths in this book. WARNING 2: This book will not teach you how to create a realtime 3D graphics engine.
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5 of 5 people found the following review helpful
By A Customer
I am a Research Fellow at the Centre for Virtual Environments (UNivrsity of Salford)
This book is the best referece text on computer grahics currently avalible. Unlike many other texts it does not concentrate on programming language or toolkits. Instead it introduces the mathematics of graphics, covering everything from view transforamations through to ray-tracing and radosity.
This is an esential text for all 3D graphics programmers (and is much better than Foley & van Dam)
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2 of 2 people found the following review helpful
2.0 out of 5 stars Lack of proofreading mars a mediocre book. 9 Nov 2006
By Andreas
This book offers an intermediate-level introduction to computer graphics, covering a quite complete range of the topics relevant to 3d rendering and raytracing. Unfortunately, though this is nominally a third edition, it is still full of typographic errors. Some of the typos actually lead to factual errors.

The presentation leaves a lot to be desired too - a lot of the methods of computer graphics are more implied than presented.
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1 of 1 people found the following review helpful
5.0 out of 5 stars An excellent book 23 Feb 1999
By A Customer
If you want to get into graphics (or modern game graphics) programming then buy this book. I've had it for three years, using it first as an introduction, then a reference. In recent months I've revisited the book looking for answers to more advanced graphics technology. To my delight, the answers were there - all along! This book got my video games into the top ten. BUY IT!
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