| ||||||||||||||||||
|
Amazon.co.uk Trade-In Store
Did you know you can trade in your old books for an Amazon.co.uk Gift Card to spend on the things you want? Visit the Books Trade-In Store for more details. Learn more. |
|
There is a newer edition of this item:
|
Product details
Would you like to update product info or give feedback on images?
|
3D Computer Graphics is a textbook, and it is designed for serious programmers creating graphics applications (not the end users). Over the course of 16 sections, Watt introduces the concepts and implementation of computer imaging, from "Mathematical Fundamentals of Computer Graphics" to "Representation and Rendering" and ending with "Image-based Rendering and Photo-modeling". The last section, devoted to computer animation, includes methods for linked structures, collision detection and particle animation (to name a few).
Although the topics are sometimes hard to grasp, Mr Watt writes clearly and concisely, making generous use of diagrams to help convey the principles described in the text.
The accompanying CD-ROM includes over a dozen studies of computer graphics techniques and rendering algorithms. Presented in HTML, the exhaustive studies, each with a matrix of thumbnails, demonstrates the varied achievable results. One minor complaint here: although the thumbnails can be clicked to view a much larger image, the larger version come in ".tif" format, which few (if any) web browsers can view. Users will need another application view them. Having the large image in ".jpg" format would have enabled the reader to view it in the already-open web browser.
3D Computer Graphics is ideally suited for graphics programmers and researchers working to create new medical imaging devices, a geological research system, a virtual structural testing system for aircraft, cars and spacecraft, or effects and photorealistic Hollywood animation. --Mike Caputo, amazon.com --This text refers to an out of print or unavailable edition of this title.
Alan Watt is a lecturer in Computer Science at the University of Sheffield.
0201398559AB04062001
--This text refers to an out of print or unavailable edition of this title.
This book is the best referece text on computer grahics currently avalible. Unlike many other texts it does not concentrate on programming language or toolkits. Instead it introduces the mathematics of graphics, covering everything from view transforamations through to ray-tracing and radosity.
This is an esential text for all 3D graphics programmers (and is much better than Foley & van Dam)
The book has taken me a lot furthur towards my aim than all the other books I have bought to date but I now find I am having to go in search of something a little more specific to my own needs.
It is well written and comprehensive. It covers all applications of computer graphics from basic polygon meshes through ray tracing to 3D animation. It reads like a friendly textbook.
Although the book is comprehensive, the broad spectrum of topics it covers means that it tends to sweep through topics quite rapidly. Outside knowledge/research into some of the concepts talked about is sometimes neccessary to completely understand them.
I have gained the following insights from reading this book:
1) Fundamental mathematical concepts for 3D computing.
2) Concepts used in rendering 3D scenes such as algoritms and mathematical techniques for transformations, clipping, shading, interpolation, mapping and various other things.
3) The concept of the graphics pipeline.
4) Overview of the different ways of representing 3D data, rendering techniques, and a whole shedload more.
It has taken me months to exhaust the immediate usefulness of this book to me. I have covered about one quarter of the total material in the book. Although I found the rest of the book extremely interesting it was not directly relevant to my area of interest.
I know I will find myself referring back to this book again and again. I am very glad that I bought it and I highly recommend it as a serious introduction to all of the concepts of 3D Computer Graphics. It is not flashy and is not for the beginner.
WARNING 1: There is a lot of maths in this book. WARNING 2: This book will not teach you how to create a realtime 3D graphics engine.