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3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film
 
 
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3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film [Paperback]

Andrew Gahan
4.0 out of 5 stars  See all reviews (3 customer reviews)
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Check out the Focal Press store
Check out the Focal Press Store
Featuring essential resources for professionals and students in many areas of media and mass communications, Focal Press books keep you up-to-date and demystify ever-changing technologies to help you gain success. Check out the Focal Press store.

Frequently Bought Together

3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film + Poly-Modeling with 3ds Max: Thinking Outside of the Box + 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I: 1
Price For All Three: £66.85

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Product details

  • Paperback: 472 pages
  • Publisher: Focal Press (27 Dec 2010)
  • Language English
  • ISBN-10: 0240814282
  • ISBN-13: 978-0240814285
  • Product Dimensions: 23.4 x 19 x 2.5 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 34,474 in Books (See Top 100 in Books)

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Andrew Gahan
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Product Description

Review

"With 18 years in the gaming industry, and a key player behind the MotorStorm videogame series, Gahan is more than qualified to give direction - as are the seven guest writers who also feature. But while you're guided by some of the industry's masters, throught the 12 chapters. the reader is very much the one in the driving seat so be prepared for some hard work!"--3D Artists Magazine "Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. 3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series."--CarBodyDesign.com

Product Description

Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, "3D Automotive Modeling" starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. "3D Automotive Modeling" features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get: insider tips from a team of noted professionals, led by author Andrew Gahan, part of the award-winning game team behind the PlayStation 3 smash hit series, MotorStorm; all tutorial files, models, textures, blueprints, and concept images on the associated web site; and, access to a vibrant forum on the web site where you can discuss and share your work and get feedback from the pros.

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Most Helpful Customer Reviews
2 of 2 people found the following review helpful
By pete
Format:Paperback
First of all this book is not aimed at beginners. You will need to have a good basic knowledge of modelling already to get the most from this book as it deals with workflows and pipelines rather than the more prescriptive approach that you find in tutorials aimed at absolute beginners.

The book features Max, Maya XSI & Photoshop during the tutorials, but because of this more general approach to taking the reader along on the workflow of the authors, I found that I could easily follow along even though I was using a different 3D package (Cinema 4D).

This mention of authors brings me to one of the best things about this publication. Andrew Gahan has bought together 8 experts from the field of automotive modelling to put the book together. This means you really get to see how different professionals in this field tackle similar problems and as a reader this is great, as everyone tends to do things slightly differently.

For each project you are taken from design concept stage through to finished 3D model, which for me was an unexpected bonus as I was just expecting the book to focus on modelling. Having the designers take you through the thought processes was both illuminating and inspiring.

In addition to this there is a section that deals with introducing CAD to the workflow and also a fascinating chapter on modelling a truck in a photogrammetric pipeline.

I'd recommend this book to anyone who works, or is interested in working, within a vehicle modelling team. Car designers will get just as much from this book as modellers as it will help them understand how to pass on the designs to the modellers to get the best results.

Gahan has put together a fantastic book that was sorely needed, and I believe in the future will be regarded as the definitive reference on the subject for anyone who wants to break into this industry.
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1 of 1 people found the following review helpful
Format:Paperback
if you have andy gahans 1st book then you know what your getting a great set of tuts that are easy to follow and will help you greatly
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0 of 1 people found the following review helpful
Good, too expensive. 26 July 2011
By deej78
Format:Paperback
This book is great for beginners at the stage of finding out how to start modelling vehicles. Personally I found the Studio Max screen shots very small, the print quality makes it that little bit harder to see. Your not really getting anything more than an online tutorial here, and for the price I was hoping it was going to be a little more in depth in terms of real life subject. E.g. at no point are we shown how to create a modern car headlight in detail, just a very small paragraph. Headlights are the focal point of a car and a little more detail in this area was needed. Strangely, which kinda took me for surprise is a robot in the last chapter? This book is titled, "3D Automotive Modelling", not, "3D Automotive Modelling with robot thrown in when we could have done something more relevant instead". Conclusion: Money spinner, ok, lacks detail, great for curiosity. Disappointing.
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