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3012 Deck Building Game

by 3012 Deck Building Game
3.0 out of 5 stars  See all reviews (1 customer review)
RRP: 34.99
Price: 18.51 & FREE Delivery in the UK. Details
You Save: 16.48 (47%)
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  • Vie for dominance in this strategic deck-building game
  • Features player interaction during almost every turn
  • Playing time: 45 mins
  • Ages 15 +
  • 2-4 players
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Product Information

Technical Details
Item Weight1.6 Kg
Product Dimensions30.8 x 7.3 x 30.8 cm
Manufacturer recommended age:15 years and up
Item model number01379
Number of Game Players2-4
Batteries Required?No
Batteries Included?No
  
Additional Information
ASINB008GDMP2O
Best Sellers Rank 215,093 in Toys & Games (See top 100)
Shipping Weight2.3 Kg
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available7 Oct 2012
  
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Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 36 months

Product Description

Product Description

The year is 3012. It's been a millennium since the Armageddon. Deep in the Yucatan jungle, humanity has mutated, degenerated, and segregated into five clans: Jaguar, Snake, Monkey, Gar, and Bat. These clans now battle it out for dominance in the region, cooperating when it suits them and actively working against each other when the opportunity arises. Starting with only a handful of Scouts, you will build up your clan's presence by adding Weapons, Allies, Gold, and Action cards to your deck. Soon you will have amassed enough strength to take on Encounters, where you can really prove your worth. He who can prove is mastery over steel, flesh, and fear will be crowned the Living God and win the game!

Product Description

The year is 3012. It's been a millennium since the Armageddon. Deep in the Yucatan jungle, humanity has mutated, degenerated, and segregated into five clans: Jaguar, Snake, Monkey, Gar, and Bat. These clans now battle it out for dominance in the region, cooperating when it suits them and actively working against each other when the opportunity arises.In 3012, players start the game with small decks of Scout cards, which provide gold to make purchases. Two piles of cards an Ally deck and a Weapon deck provide static cards to buy, with three cards from each deck always available to purchase each round. Cards that are not bought remain there for other players to buy. Two non-static Action decks one with cheap cards, the other expensive are also available, and at the start of your turn, you reveal one card from each of these two Action decks. You get the benefits of the Action cards you reveal, whether you buy them or not, and they're removed from play if you don't buy them.When you have amassed enough combat skill through Allies, Weapons, and Action cards, you can attempt to prove your worth by facing a beast in four decks of Encounter cards, ranging from easy to very difficult.Unlike most deck-building games, there are many points of interaction in 3012, so players are never out of the action! And you always get to refill your hand to its maximum size at the start of your turn, so you are never penalized for interacting during other players' turns.The game ends when one of the Heroes reaches Level 5. The player with the most victory points wins the game.


Customer Questions & Answers

Customer Reviews

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Most Helpful Customer Reviews
Verified Purchase
I've played the game twice so far, and to say the game is confusing is a complement. The examples given do not fully explain the game mechanics, and it wasn't until we were almost at the end of the first game did we actually understand what we were trying to do.

The game is based around defeating ever increasingly difficult "monsters", and that is achieved by building up your forces (deck) as the game progresses. The interesting mechanic is that each time you use one of your cards, it is then discarded into your own discard pile. Your discard pile is shuffled and reused when you are unable to draw from your own deck of cards. This is the crucial point that was not clearly explained... you have to build up sufficient resources to cope with new problems whilst waiting for the used resources to become available again.

The win condition is also hidden away in the rules. The game stops when one player reaches level 5 of experience; experience is raised through battling the monsters. The winner is the player that has the greatest "reputation", where reputation is gained through both combat and other activities. So strategy comes in to risking defeat in combat against gaining reputation points.

On the whole. A good game BUT a game that needs to be persisted with to fully understand the nuances. Not a game that can be just picked up and played.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.2 out of 5 stars  9 reviews
3 of 3 people found the following review helpful
2.0 out of 5 stars Deckbuilder + Munchkin = meh 29 Jan 2014
By Chris Brown - Published on Amazon.com
Verified Purchase
This was a decent attempt to take deckbuilding and add in some player confrontation, but it falls short on fun. Part of deckbuilding that makes it so much fun is adding cards to your deck that turn it into a machine for you. This game impares that by giving you 2 random cards for your hand each turn. Makes it completely 'luck of the draw'. Also the weapons and allies are most likely not what you need and you wont get down to what you want till you buy what's on top. It can be fun, but why bother when there are so many other good games out there.
2 of 2 people found the following review helpful
4.0 out of 5 stars good game concept, HORRIBLE instructions. 4 Feb 2014
By Mike - Published on Amazon.com
Verified Purchase
first time playing it was with 5 people and that took 2-3 hours then we played it 3 players and that took three hours minimum because once you run low on your scouts and we just started going with the defending the enemies to stall the game out. beginning to think the "easy" first tier enemies are harder to beat then the second tier. stupid dice never rolling 6 etc. i do want a faster start to the game rather then ending it early. and for the rest of you, buy draw cards and you will end up playing your deck every turn and you will roll. just pick your cards wisely otherwise your deck will just get to big and unwieldy.
Also like DC deck builder, the rules are vague and nearly useless. and house rules quickly become the norm. DOnt buy Cryptozoic if you want to play by the rules because you will be spending hours on forums trying to figure out the text meaning and the combos you build. otherwise a nice change of pace to dc which has little to no pvp built in where this game the pvp is half the fun (even if it stalls the game out for another 20-30 minutes)
2 of 2 people found the following review helpful
2.0 out of 5 stars Cryptozoic??? 8 Jan 2014
By Thad - Published on Amazon.com
Verified Purchase
Was this game beta tested??? Can't wait for Gen Con next year to grill you face to face...Not happy that I wasted money on this. Great art work, love the board. Cool idea with no follow thru. Lots of grey area in the rule book. I am noticing that a lot in several games lately. I guess instructional design isn't important anymore. Cryptozoic should come out with a free update for all of us that were foolish enough to trust them and purchase this game.
1 of 1 people found the following review helpful
5.0 out of 5 stars Awesome thinking person's deck building game. 14 Nov 2013
By Karrallak - Published on Amazon.com
If you want to play an easy play, free flowing deck building game, go try Penny Arcade or Lord of the Rings. This is a thinking persons deckb uilding game. With 4 players it will take you a good 2-3 hours to play, but the gameplay is complicated and extremely rewarding once you learn to play it well.

Awesome thinking person's deck building game.
4.0 out of 5 stars Four Stars 3 July 2014
By Joseph A. Nardi - Published on Amazon.com
Verified Purchase
Great service! Great price.
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