"Wind on Fire - The Windsinger is a singing statue that looks over the city of Aramanth. But when it loses its voice, twins Bowman and Kestrel, and tag-along Mumpo, go on a mission to find it."
"Wind on Fire - Aramanth has been taken over by the The Mastery and Bowman and Kestrel have been seperated. The Manth people want to overthrow the Mastery, but first Bowman must master his own power."
"Wind on Fire - The Homeland, the Manth people's happy ending, becons, but the road will be long and the consequences great - especially for Bowman, who awaits the ultimate call from the Sirene."
"The Old Kingdom - Beyond The Wall, where magic is common place, Sabriel's father is dying. Sabriel must take on the job of Abhorsen that is to keep The Dead in firmly Death. Not such an easy task..."
"The Old Kingdom - Lirael has no sight; she is not a true daughter of the Clayr. Sameth isn't ready to be Abhorsen, but he doesn't dare tell Sabriel. Neither fitting in, both destinies elswhere."
"The Old Kingdom - Lirael, Abhorsen in waiting, and Sameth, next in line to the throne, are surrounded by an army of Dead lead by necromancer Hedge who is looking to resurrect Orranis The Destroyer."
"Artemis Fowl - Artemis Fowl is a criminal mastermind at the age of twelve. He has descovered the fairy people, a whole world shielded from the view of the 'Mud People'. He wants one thing: gold."
"Artemis Fowl - Artemis Fowl's father is being held ransom in the Arctic. Fowl needs the fairies' help to save him, but after last time, he knows they'll never comply. A bribe could be the answer."
"Artemis Fowl - Artemis Fowl has designed a supercomputer from stolen fairy technology. He's planning on showing it so an American businessman who woould kill for it. Literaly."
"Chrestomanci - In the world that Chrestomanci rules, certain people have the talent for magic; people say that Cat's sister, Gwendolyn, has it. They are both taken to live in Chrestomanci Castle!"
"Chrestomanci - According to his uncle, Conrad's bad luck is due to his bad karma. He is sent to Stallery Mansion to sort it out, but while there meets the mysterious, self-assured Christopher."
"Chrestomanci - Meet Carol Oneir, the dreamer; Neville Spiderman, the evil enchanter; the mystery Sage of Theare; and the Willing Warlock in four seperate stories set in the worlds of Chrestomanci."
"The Dark Weaver Legacy - Calvin lives a travelling life with guardian Perdimonn in Thrandor where magic is banned. But Calvin wants to learn the forbidden art, and Perdimonn is the perfect tutor."
"The Dark Weaver Legacy - Calvin is in danger. He has been taken by the Lords of the Inner Eye to become a souless Sorcerer. Friends, Jenna and Bek, embark upon seperate journeys to save him."
"The Dark Weaver Legacy - Bek and Jez are imprisoned in the emperor's arena. They must fight to stay alive, but to be freed they need outside help: Calvin Jenna, Elousie and Feshar."
"The Dark Weaver Legacy - Dark magician Selkor is gaining too much power and someone needs to stop him. Meanwhile, Bek is out to kill Calvyn to avenge his friend's death. If only Bek knew the truth."
"The Pennykettle Dragons - The Pennykettle house is teaming with dragons! When the new lodger, David, moves in, he decides he's going to like it. But everyone knows they don't /really/ exist..."
"The Pennykettle Dragons - Do dragons exist? David isn't sure. But a mysterious aunt of his land lady's has turned up and believing in dragons would certainly solve some of the puzzle."
"The Pennykettle Dragons - Okay, dragons exist. David has been forced to admitt it. And he needs to believe it too, with a plotting Gwillana back in town."