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XCOM Enemy Unknown (PS3)

Platform : PlayStation 3
115 customer reviews

Price: £3.98 & FREE Delivery in the UK on orders over £20. Details
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Game Information

  • Platform:   PlayStation 3
  • BBFC Rating: Suitable for 12 years and over Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B008AS7EH6
  • Product Dimensions: 13.5 x 1.4 x 17 cm ; 118 g
  • Release Date: 12 Oct. 2012
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (115 customer reviews)
  • Amazon Bestsellers Rank: 1,597 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

XCOM: Enemy Unknown will place you in control of a secret paramilitary organisation called XCOM. As the XCOM commander, you will defend against a terrifying global alien invasion by managing resources, advancing technologies, and overseeing combat strategies and individual unit tactics. The original X-COM is widely regarded as one of the best games ever made and has now been re-imagined by the strategy experts at Firaxis Games. XCOM: Enemy Unknown will expand on that legacy with an entirely new invasion story, enemies and technologies to fight aliens and defend Earth. You will control the fate of the human race through researching alien technologies, creating and managing a fully operational base, planning combat missions and controlling soldier movement in battle.

Key Features

  • Strategy Evolved: XCOM: Enemy Unknown couples tactical turn-based gameplay with incredible action sequences and on-the-ground combat.
  • Strategic Base: Recruit, customise and grow unique soldiers and manage your personnel. Detect and intercept the alien threat as you build and expand your XCOM headquarters.
  • Tactical Combat: Direct soldier squads in turn-based ground battles and deploy air units such as the Interceptor and Skyranger.
  • Worldwide Threat: Combat spans the globe as the XCOM team engages in over 70 unique missions, interacting and negotiating with governments around the world.

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Customer Reviews

4.5 out of 5 stars

Most Helpful Customer Reviews

53 of 55 people found the following review helpful By Greycut on 13 Oct. 2012
Hats off to Captain Larry, nickname 'GungHo'. She was amazing. A shotgun surgeon, the vanguard of my squad, charging bravely across war torn cityscapes burnt asunder by alien fire. Her bright pink armour and shock of electric blue hair a bastion of hope to all. Not for the Muton who stomped on her like a bloated, squishy bug obviously; the brutish alien wore her guts like a scarf and preceded to rip through two rookies as if they were made of tissue paper. And years after playing X-Com on my Playstation i am again shedding a nerdy tear for my digital soldiers. On a strategy game for a console no less.

For those who are unaware of the linage of XCOM or don't care it is a game of turn-based tactics at squad level wrapped up in a strategic layer that involves research, development, managing your soldiers and base, plus choosing which alien threat you can or will respond too. During missions you play on one the games many maps and guide your troops turn by turn in and out of cover, through buildings, along rooftops and deep into the control rooms of crashed UFO's; searching for aliens to kill or stun based on percentage shots worked out by a soldiers Aim skill, distance and cover. The aliens by contrast want you the case of the Chryssalid's something much worse. Mostly they want you dead though.

A tutorial holds you firmly by the hand for the first few hours and makes a thorough job of explaining game concepts.

The approach Firaxis seem to have taken with XCOM is that of a board game. There are certain mechanics in the game that may not work thematically but do a great job of creating tension by forcing the player to make choices that can have immediate and far reaching consequences.
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5 of 5 people found the following review helpful By Jeeves on 10 July 2014
On paper, this game must have looked terrible. In our rapidly advancing game-world of third and first person shooters and RPG's which place such a heavy emphasis on narrative strength and decision-sensitive progress, a defiantly low-concept, turn-based strategy game such as this could - and should - have sunk like... Well, like a low-concept, turn-based strategy game.
Instead, through some form of pixellated alchemy, XCOM is quite possibly one of the most ingeniously executed and ridiculously compulsive games that you are ever likely to play. Even the most casual gamer will begin to view things like food, work, family and friends as inconvenient interruptions to their true calling: to sit on their arse and repel the alien invaders from now until the day they die alone, poor and friendless with a serene smile on their wrinkled face and an impossibly worn controller in their arthritic hands.
It's exactly like somebody has thrown Worms, Red Alert, Starship Troopers, Chess and 400lbs of Blue Meth into a blender. And, just in case you missed the point of all of this hyperbolic jibberish, IT'S ****ING FANTASTIC!
You play the first mission with the generic team assigned to you and shrug. You might even say, 'meh.' It will be the last conscious thought that you have until about five minutes later when you realise that it isn't five minutes later at all and that you have spent the last six or seven hours lost in a deceptively sophisticated computer world launching strategic satellites, managing resources and desperately trying to keep your A-Team of hand-reared soldiers (who by this point mean more to you than your children) alive and well.
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18 of 20 people found the following review helpful By David Oates on 14 Oct. 2012
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As a fan of the original, I have been waiting for this for a long time, and in most ways I am not disappointed.

XCOM is/was the grandfather of all turn based strategy games. It defined a genre, and so this title has a lot to live up to. Coupled with this is the fact that there are so few decent turn-based strategy games on the PS3 - Disgaea can get a little silly, Agarest is spoiled by an over-abundance of fan-service, which leaves the brilliant (but sadly under-rated) Valkyria Chronicles. The new XCOM is a worthy addition that sits right up there.

Basically, XCOM is split into two parts, these being squad based tactical combat and Sim-City style base building and resource management. In combat, you manage between 4 and 6 troops in an isometric turn-based strategy to hunt down and destroy alien invaders. Outside combat, you have the job of maintaining workshops and research labs, along with building satellite surveillance networks and interceptors to make sure that E.T. is well and truly blown home.

The difficulty level is steep from the start, requiring you to be as good at managing the accounts as you are at keeping your squad alive. Fail to manage each country's panic level or neglect putting boots on the ground in their territory and they'll eventually withdraw funding, and if over half of the nations pull out, it's game over.

It's testament to how things have evolved for the "casual" gamer that the (very) Hard difficulty level is actually called "Classic", as this represents how brutal the original game was. Even on easy and normal levels it's easy for things to get out of hand and have countries panicking all around you.
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