This is an excellent book. Intentionally resisting the desire to create a list of games in any numerical order or indeed in terms any perception of the `best games', the authors set out to provide a discussion of 100 videogames which they argue `are worthy of play as they highlight something interesting and noteworthy about the form or advanced it in some interesting way' (p. xiii).
Aside from the merits of the games under discussion - and whilst I haven't played them all their case for inclusion seems compelling enough - what is particularly impressive about this book is the way that the reviews actually succeed in moving beyond discussion of the game mechanics and methods of play, frequently demonstrating the cultural and social impact of the game in question. Whilst discussion of games such as Manhunt and the Grand Theft Auto series are able to draw on a well told body of media and social commentary, it is in their discussion of more obscure or older titles that the authors love of the medium and desire to celebrate games and gaming comes to the fore. Examples such as the review of Amiga classic Cannon Fodder, which sets out the satirical depiction which the game made of war and the furore which greeted its release or of Fahrenheit's ultimate failure to bridge the gap between interactive movie and game are illustrative enough.
Overall, this wonderful book is a must read for anyone serious about games and gaming. It is thought provoking, engaging and fuelled with genuine passion from two people who clearly have a love of games and wish them to be taken seriously. It comes highly recommended - the fact that you can fit it into your pocket and each of its entries can be comfortably read in a couple of minutes is icing on a very sizeable cake!